|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
|
CCP LogicLoop
C C P C C P Alliance
1150
|
Posted - 2013.10.30 00:54:00 -
[1] - Quote
843 nerfnut96 wrote:As war officer for Burgezz ETF it would be great to have a list of exactly with maps are in use for PC right now, i have a good idea but would love a concrete list to go off of. If one already exists can you tell me where to find it?
I am pretty sure all of the ones with a large socket would be in PC. We only have three terrain maps out there at the moment. Which obviously change mainly based on sockets, moods, and terraforming (different terrain types, like snow, desert, etc).
Or, are you talking about game mode areas on the terrains? |
|
|
CCP LogicLoop
C C P C C P Alliance
1150
|
Posted - 2013.10.31 00:14:00 -
[2] - Quote
My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. |
|
|
CCP LogicLoop
C C P C C P Alliance
1150
|
Posted - 2013.10.31 02:31:00 -
[3] - Quote
David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...?
Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. |
|
|
CCP LogicLoop
C C P C C P Alliance
1163
|
Posted - 2013.11.01 00:20:00 -
[4] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one.
It is a lot of work. But we are getting more efficient with it every time and our "re-usable" asset library is growing... at least for Caldari right now. We still have the Minmatar and Amarr at some point, with a first Minmatar being the next outpost, I think you guys will like it. CCP Tigris has been working hard on blocking it out and working with the art team so they have some ownership in it as well.
What makes me feel good is when I hear players "enjoying" the outposts. I don't consider it finished until I hear some happiness from our players.
|
|
|
CCP LogicLoop
C C P C C P Alliance
1163
|
Posted - 2013.11.01 00:58:00 -
[5] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Aero Yassavi wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one. It is a lot of work. But we are getting more efficient with it every time and our "re-usable" asset library is growing... at least for Caldari right now. We still have the Minmatar and Amarr at some point, with a first Minmatar being the next outpost, I think you guys will like it. CCP Tigris has been working hard on blocking it out and working with the art team so they have some ownership in it as well. What makes me feel good is when I hear players "enjoying" the outposts. I don't consider it finished until I hear some happiness from our players. Is there any consideration toward the racial playstyle in the outpost design? I noticed that the Gallente Research Facility is incredibly close-quarters related with most engagements being either point blank or WELL within the optimal range of the Assault Rifle. Should we expect there to be a lot more cat-walks and larger expanses in the Caldari Production Facility?
We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
|
|
|
CCP LogicLoop
C C P C C P Alliance
1170
|
Posted - 2013.11.01 03:11:00 -
[6] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
Very excited. December doesn't come fast enough.
It comes too fast for us haha. |
|
|
|
|